![]() ![]() ![]() I do agree that forestry should be part of carpentry This way not everyone can be a carpenter without investing in it and they can also choose between bowcraft or warfare engineering, instead of needing to learn bowcraft before engineering(which makes no sense). What I suggest is moving forestry to the carpentry line so it will be: Artisan->Forestry->Capentry->Bowcraft or Warfare Engineering. Then once they are cut down the farmer will have to replant the trees after probably spending 3 or more hours planting crops. ![]() Thats a foresters job.Ĭurrently the carpenter has to wait for the farmer to finish or stop what he is doing so he can collect any sprouts from the trees before they can be cut down. The carpenter really needs to be in control of the trees, what to cut down and what to replant. They can't even replant trees once they have cut them down because forestry is in the farming tree. The only reason for a carpenter is for the things they can make, which won't be that much really. Out of all the new skills in the new skill trees, this is the only line that doesn't make sense to me.Īs it is you don't really need a dedicated carpenter, because anyone who has the Artisan skill can chop down trees and you can saw logs with 0 carpentry without quality loss. ![]()
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